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LIAR'S DICE DETAIL PAGE
Danger Level: Semi-Serious Drinker Current Rating: Not Rated Yet Summary- This game is similar to poker; you use
betting skills to out maneuver your opponents. Equipment-
Set up- Game Play- 1. Each player shakes their cup and
then turns it upside down so that their cup is covering their dice. The players are allowed to look at the dice
they rolled but not at anyone else’s dice.
2. The first player then makes a bet;
bets are given in the form of a quantity of dice and then a face value. For
example a bet could be three 2s or five 4s. The goal is to make a bet where the
total number of dice with a particular face value among all the players’ dice
is equal to or greater than the bet. 1s are considered wild and players may not
bet on the number of 1s at the table. 3. The player to the left of the person
who just bet may now raise the bet or challenge: A) If the player raises the bet then they
must make a bet with the number of dice the same and increase the face value
(ie. three 4s to three 5s) or increase the number of dice (ie. three 4s to four
2s). The player may increase the number
of dice or the face value as much as they want (ie. three 4s to five 2s is a
valid raise). Play then continues with
the player to the left of the raiser. B) If the
player challenges then all the players lift their cups. If the number of dice at the table with
the face value the player bet (remember 1s are wild) is greater than or equal
to the number bet then bettor wins and the challenger must take three drinks
and loses one of their dice for the rest of the game. For example four 5s were bet and the bettor
is challenged, everyone reveals their dice and there are three 5s and two 1s at
the table, the bettor wins. If the number of dice at the table with
the face value the player bet (remember 1s are wild) is less than the number
bet then the challenger wins and the bettor must take three drinks and loses
one of their dice for the rest of the game.
For example four 5s were bet and the bettor is challenged, everyone
reveals their dice and there are two 5s at the table, the challenger wins. Everyone then re-fills their cup with their
remaining dice, shakes their cup and then turns it upside down so that their
cup is covering their dice. Betting
begins with the challenger who just one. 4. The game continues until only one
player has dice left, they are the winner. Registered members can rate games and give their feedback! Click Here to register today and receive all the free benefits of membership! Already a member? Login using the easy form on the top menu! MEMBER COMMENTS
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